The Chaingunner Zombie (AKA Zombie Chaingunner or Chaingun Commando) is the most powerful zombie enemy in Hunter's Moon. The Chaingunner Zombie differs a lot in appearance from the other zombies. For one, he is barechested, wearing only a helmet and trousers. Moreover, he is more muscular, having been augmented by the demonic forces for their own use - deploying the Chaingun Commando.
- Doom Eternal Chaingun
- Doom Chain Gun Mobile Turret Kit
- Doom Chain Gun Mobile Turret Gunner
- Doom Chain Gun Mobile Turret Mount
- Doom Chaingun Mobile Turret Or Gatling Rotator
This Doom Eternal Weapons Guide will show you all the weapons that you can find in the game, along with the mods and upgrades that come with each weapon. There are a handful of different weapons that you can use. Every weapon plays its role perfectly in dealing with all kinds of enemies and demons that you will be facing. https://nicedatexperience.weebly.com/ski-challenge-download-mac.html.
Let’s go through each of the weapons you will have at your disposal, how they work and what mods and upgrades you can equip with them.
Doom Eternal Weapons Guide
Below we have detailed all the weapons in Doom Eternal.
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![Doom eternal chaingun Doom eternal chaingun](https://orig00.deviantart.net/9003/f/2017/013/5/4/chaingun__turret_mod_by_blueflytrap998-davbxdi.jpg)
Combat Shotgun
The Mobile Turret gives the weapon the ability to 'unfold' into a tri-barreled minigun by holding the weapon mod button, giving it near-pinpoint accuracy and almost tripling the rate of fire. The chaingun with the “Mobile turret” mod works great for shooting the boss while stunned. It deals the most damage. For the rest of the fight you can use the Gauss Rifle with “Precision Bolt” mod. Just make sure you always aim at the brain. Hitting the legs doesn’t do much damage. The boss uses several different attacks.
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The Combat Shotgun will be the most commonly used weapon in the game right from the start. This weapon uses Shotgun Shells as its ammo type and works best in pulverizing smaller demons from point-blank range and will even allow you to stagger fodder demons to follow up with a Glory Kill.
The mods allow this shotgun to be even more powerful and practical against bigger enemies. The sticky bombs will stick on the enemy and explode after a second. The best thing about this mod is that it only costs one shell. The Full Auto mod will allow you to shoot all the shells consecutively, without having to pump the shotgun after every shot. However, it drains away your ammo pretty quickly, so the mod has more disadvantages than uses.
Weapon Mods
- Sticky Bombs: This mode will turn the Combat Shotgun into a grenade launcher that can fire up to five sticky bombs.
- Full Auto: this mode will transform the Combat Shotgun into a fully automatic weapon.
Heavy Cannon
This precision weapon uses Bullets as its ammo type, and is best against enemy weakpoints. It is also good for interrupting mobile demons like the Imp. The weapon also allows you to zoom in for additional precision, and shots can penetrate through smaller demons. When used on enemy weakpoints, the Heavy Cannon can deal massive amounts of damage.
If the weapon was not strong enough before, the Precision Bolt mod makes each round even more powerful. This can easily melt any enemy if you fire upon their weakpoints. The Micro Missile mod will
Weapon Mods
- Precision Bolt: This mod will allow you to bring up a semi-auto loader that fires high prevision, high powered rounds.
- Micro Missiles: This mod will activate a twin rack of missiles that can be fired and seek toward targets.
Plasma Rifle
This weapon deals bonus damage to Energy Shields and maximizes damage potential by using at medium to close range. The Plasma Rifle uses Cells as its ammo type and works great to clear out a group of fodder demons instantly.
Plasma Rifle works best as a finisher after a salvo of Plasma rounds, and will allow you to damage multiple Energy Shields at once.
Weapon Mods
- Heat Blast: Firing the Plasma Rifle builds up excess heat that can be released as a powerful blast
- Microwave Beam: This mod will allow you to acquire a target, and then fire a concentrated beam of plasma energy that will lock down an enemy and cause them to explode on death.
Rocket Launcher
The Rocket Launcher uses Rockets as its ammo type and will deal massive explosive damage. It is great to target a group of smaller enemies or even larger slow-moving enemies. The weapon is great for dealing damage behind shields or to hit a charging Pinky on its back.
While you can use Rockets against nearby enemies, you have to make sure that you don’t get close to its blast radius as it will also deal damage to you.
Weapon Mods
- Remote Detonate: This mod will allow you to detonate any rockets in flight
- Lock-On Burst: This mod will allow you to lock onto a target, and then firing three rockets all at once at the locked target.
Doom Eternal Chaingun
Super Shotgun
This weapon also uses the Shells as its ammo type, which is also shared by the Combat Shotgun. It deals massive amounts of damage from point-blank range against all types of enemies. It even allows you to take out multiple fodder demons with a single blast. The best thing about this weapon is the hook that grasps an enemy and pulls to towards them. This will close the distance between you and the enemy and firing at point-blank will destroy the enemy instantly.
The Super Shotgun is best for follow up moves like Glory Kills, Blood Punch or Chainsaw. However, reserve the ammo from this weapon for heavy demons as it can deal a lot of damage and gives you an advantage over tougher demons.
Weapon Mod
- Improvements: General improvements to the Super Shotgun power.
Ballista
The Ballista is another weapon that uses Cells as its ammo type, sharing with the Plasma Rifle. Each shot fired will use 25 Cells per round, where it fires out a powerful and accurate beam where you point at.
The weapon is great against enemy shields and can penetrate through fodder demons. While the Ballista works best against heavy enemies, it does drain a lot of ammo.
Weapon Mods
- Arbalest: This will charge up an energy projectile that embeds in demons and then explodes.
- Destroyer Blade: Hold to charge up and then launch an energy blade that will cleave enemies as it flies.
Chaingun
This is another weapon that uses Bullets as its ammo type. It is a great balanced weapon that deals damage and has an effective range and spread. The Chaingun is best used against charging demons and stopping them in their tracks. While it does slow down enemies, it drains away bullets very fast.
The Chaingun is best used against the Super Heavy enemy Baron of Hell, and the Tyrant as they will be staggered pretty quickly, allowing you to follow up with more attacks.
Weapon Mods
- Mobile Turret: This will transform the weapon barrels into a Mobile Turret. It stalls if it overheats.
- Energy Shield: Activate an Energy Shield that will absorb incoming damage for a short time.
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This concludes our Doom Eternal Weapons Guide. Post your comments below.
The many weapons of Doom Eternal feature several weapon mods that drastically change their function, making them suitable for a variety of situations. Each weapon can be upgraded with two weapon mods, but with upgrade bots being far and few in between throughout the campaign, it’s important to choose the best mod for every weapon when presented with the choice. Of course, weapon mods come down to personal preference, but some mods outshine their counterparts by enhancing the functionality of a weapon or covering its weaknesses in a certain way. These are the best mods for each weapon in Doom Eternal.
Combat Shotgun – Sticky Bomb
The Combat Shotgun is the first weapon you get in Doom Eternal, and as such, it is your bread and butter. This is a very versatile weapon, and its only real weakness is its range. By adding a Sticky Bomb, you gain the ability to do damage from afar with the Combat Shotgun, clearing groups of Imps and other troublesome ranged demons with a single blast. The Sticky Bomb is also helpful for dealing with Cacodemons, which become instantly staggered if you lob on into their open mouths. If you miss with a frag grenade, it’s nice to have a backup in the form of a Sticky Bomb.
Heavy Cannon – Precision Bolt
For dealing with weak spots, there’s no better tool than the Precision Bolt Mod for the Heavy Cannon. As a matter of fact, when weak spots are introduced in the opening level of Doom Eternal, the Heavy Cannon’s Precision Bolt is the featured weapon in the tutorial, hammering home the fact that it is the preferred method of dealing precise damage from afar. It can one-shot just about any demon’s weak spots, from the Arachnotron’s cannon to the Mancubus’ flamethrowers. If you can aim well, especially if you’re playing with a keyboard and mouse, this mod is a no brainer.
Plasma Rifle – Heat Blast
The Plasma Rifle is an incredibly useful weapon because it’s the one weapon that can melt enemy shields with ease. Enemy shields already trigger an explosion when destroyed, but the Plasma Rifle’s Heat Blast mod can finish off any stragglers with the press of a button. You’re going to be holding down the trigger of the Plasma Rifle for long periods of time, and as you’re shooting, the weapon will build up heat that you can expel as a powerful blast with this mod. When fully charged, the Heat Blast mod can devastate even the strongest demons, dealing significant damage to the likes of Hell Knights and more.
Doom Chain Gun Mobile Turret Kit
Rocket Launcher – Lock-On Burst
Although it uses up a large chunk of ammo, the Lock-On Burst mod will save you a lot of headaches throughout Doom Eternal. The Rocket Launcher already excels at doing massive damage to strong enemies and bosses, but the weapon’s normal function pales in comparison to being able to launch three rockets at once. The Lock-On Burst mod can absolutely shred bosses like the Doom Hunter, making quick work of otherwise tough encounters. The other Rocket Launcher mod is decent, but the Lock-On Burst mod is better by a mile.
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Super Shotgun – Meat Hook
The Meat Hook is the best Super Shotgun mod because it’s the only Super Shotgun mod. There’s not a lot to say about this one because you don’t really get a choice regarding it. Still, the Meat Hook is one of the more satisfying weapon mods in Doom Eternal, offering a brutal variation of a grappling hook. Mobility is key in Doom Eternal, and being able to pull yourself toward distant demons is a useful ability to have. It’s also incredibly satisfying to hook into a demon and blast them point-blank once you get close to them.
Ballista – Arbalest
Doom Chain Gun Mobile Turret Gunner
The Ballista is the closest thing Doom Eternal has to a precision-centric weapon like a sniper rifle, and as such, its best mod requires precise aiming to be used effectively. The Arbalest allows the Ballista to fire a single explosive bolt that tears enemies apart if you manage to land it. It deals massive damage, making it perfect for taking down stronger demons with bigger hitboxes like Hell Knights or Cacodemons.
Doom Chain Gun Mobile Turret Mount
Chaingun – Mobile Turret
Doom Chaingun Mobile Turret Or Gatling Rotator
The Chaingun already deals high damage at a very fast rate, but the Mobile Turret mod amplifies everything that’s great about the weapon. While you have to sacrifice a little mobility to use the Mobile Turret mod, the Chaingun’s damage output and rate of fire are significantly increased. If you have a positional advantage, turn on the Mobile Turret mod and shred whatever demon is unfortunate enough to stand in your way. Like the Lock-On Burst mod for the Rocket Launcher, it’s also great for quickly felling bosses.
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